Hi, I’m Nida 👋
I design for people, not perfect scenarios.
I shape products, services, and accessible experiences through research and interaction design.
Open to work & relocation
Selected Work
Neovarsity
Neovarsity.org · Ed-tech · Remote
Designing a clearer learning experience for an early-stage platform
UX Designer
with a remote team in Berlin
I helped shape how people discover, understand, and move through an emerging digital learning platform.
Product design
UX research
Strategy
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Glidance
Glidance · Assistive tech · Research
Exploring how interaction design can support mobility beyond the screen
Research & strategy
for an assistive mobility product
A research-led project exploring mobility, independence, and the relationship between people, technology, and the environments around them.
Accessibility
Research
Interaction design
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Dayli AI
Daily Living Labs × UNT · Accessibility · AI
Helping people find practical solutions for everyday accessibility needs
Product Designer
across strategy, workflows and analytics
I worked across product strategy, workflows, and analytics for an accessibility-focused AI product designed to help people find useful solutions for everyday activities.
Product design
Accessibility
AI
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TRACE
Graduate capstone · Education · Service design
Supporting teachers, not just assigning accommodations
MA capstone
service design for middle school classrooms
TRACE explores how general education teachers can be better supported when delivering accommodations for students with ADHD.
Service design
Research
Education
Case study coming soon
Field Notes
Notebook · Ongoing
A place for the work between the projects.
Some things begin as research. Some begin as observations. Some are experiments that may never become full products. Field Notes is where I keep those pieces.
Accessibility
Experiments
Research notes
Sketchbook
Explore Field Notes
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field notes
About
Nida Sharmeen
Interaction designer + researcher
Studying
MA Interaction Design, UNT
Focus
Products, services & accessibility
Scope
Research to interaction
I came to interaction design through psychology and a curiosity about how people actually behave.
I started in psychology because I wanted to understand how people think, behave, adapt, and make decisions.
Design gave me a way to act on those observations.
Today, I work across research, products, services, and accessibility, especially when the screen is only one part of the experience.
More about me
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Tools I use
Figma
Framer
Claude
Notion
Miro
GitHub
Principles I design by
Understand before designing
I try to understand what is actually happening before deciding what should be built.
Design for real conditions
People use products and services while distracted, rushed, uncertain, tired, unsupported, or working around constraints.
Look beyond the interface
A difficult experience is not always an interface problem. I look at the people, environments, processes, and technologies around it.
Accessibility belongs in the system
Accessibility should be part of the structure of a product or service, not something added at the end.
Make complexity understandable
I use research, mapping, interaction, and visual hierarchy to help people understand what matters and what to do next.
Let evidence change the direction
Research should not exist to prove an idea I already like. If the evidence changes the problem, the design should change with it.